SHIPS DATABASE

  • (Updated 1/30/02)

    Command Class | Cruiser Class | Frigate Class | Minor Class | Patrol Class | Transport Class | Fighter Class

    COMMAND CLASS VESSELS

    Name

    Desig.

    Speed

    Man.

    HD

    Arm.

    ADR

    Part.

    Ray

    SDR

    Weap.

    Squads

    Emplacements

    Notes

    Super Star Destroyer

    SSD

    125

    10

    1

    1250

    75

    13125

    12500

    60

    108750

    12

    250 Heavy Turbolaser Batteries
    250 Turbolasers
    250 Ion Cannons
    250 Cap-grade Conc. Missiles

    CRUISER CLASS VESSELS

    Name

    Desig.

    Speed

    Man.

    HD

    Arm.

    ADR

    Part.

    Ray

    SDR

    Weap.

    Squads

    Emplacements

    Notes

    Hapan Battle Dragon

    -

    100

    15

    1

    650

    65

    1500

    2000

    50

    4270

    3

    40 Turbolaser Cannons
    40 Ion Cannons
    2 Triple Ion Cannons
    10 Proton Torpedos
    4 Pulse Mass Generator Tubes

    Carries 16 pulse mass mines. All weaponry may be directed at a single target. Hapan turbolasers recharge 1/3 as fast as standard turbolasers (1/3 damage).

    Dreadnaught

    -

    75

    15

    2

    500

    50

    1500

    2000

    50

    4200

    1

    10 Turbolaser Cannons
    20 Quad Turbolasers
    10 Turbolaser Batteries

    Imperial Star Destroyer I

    ISDI

    150

    25

    1

    700

    70

    3000

    5000

    50

    11700

    6

    60 Heavy Turbolaser Batteries
    60 Ion Cannons

    -

    Imperial Star Destroyer II

    ISDII

    175

    30

    1

    850

    75

    3000

    5000

    50

    14650

    6

    50 Heavy Turbolaser Batteries
    50 Heavy Turbolasers
    20 Ion Cannons

    -

    Interdictor

    418

    125

    30

    1

    550

    55

    2400

    4000

    50

    1200

    2

    20 Heavy Laser Cannons

    Includes 4 GWPs

    Mon Calamari MC80 Star Cruiser

    MC80

    150

    25

    1

    600

    60

    1800

    2500

    50

    5700

    3

    48 Turbolaser Batteries
    20 Ion Cannons

    Shields have two full layers of redundancy

    Mon Calamari MC80b Star Cruiser

    MC80b

    150

    25

    1

    650

    65

    2100

    3000

    50

    5700

    4

    48 Turbolaser Batteries
    20 Ion Cannons

    Shields have two full layers of redundancy

    Mon Calamari MC90 Star Cruiser

    MC90

    175

    35

    1

    650

    65

    2250

    3250

    50

    9750

    6

    75 Turbolaser Batteries
    30 Ion Cannons
    6 Warhead Launchers

    Shields have two full layers of redundancy

    Victory Star Destroyer I

    VSDI

    75

    15

    1

    550

    55

    2400

    4000

    50

    17150

    2

    10 Quad Turbolasers
    40 Double Turbolasers
    80 Cap-grade Conc Missiles

    Capable of entering an atmosphere

    Victory Star Destroyer II

    VSDII

    100

    15

    1

    575

    55

    2700

    4500

    50

    4450

    2

    20 Turbolaser Batteries
    20 Double Turbolasers
    10 Ion Cannons

    Capable of entering an atmosphere

    FRIGATE CLASS VESSELS

    Name

    Desig.

    Speed

    Man.

    HD

    Arm.

    ADR

    Part.

    Ray

    SDR

    Weap.

    Squads

    Emplacements

    Notes

    Colony Ship - 125 10 1 250 25 450 150 40 0 0 None Capable of atmospheric entry. Must spend 50 PP for every world wished to be colonized once ship built (including initial world).
    Carrack - 300 25 1 400 40 1125 1750 40 2150 0 10 Heavy Turbolasers
    20 Ion Cannons
    Ion cannons may be replaced by laser cannons at construction, no change in price. Has external racks for four TIE fighters (any variant).
    Hapes Nova - 175 20 1 550 55 1350 2250 40 1750 2 25 Turbolasers
    10 Medium Laser Cannons
    10 Ion Cannons
    Hapan turbolasers recharge 1/3 as fast as standard turbolasers (1/3 damage). Also carries 6 Hetrinar assault bombers.
    Hapes Nova II - 175 20 1 550 55 1350 2250 40 1750 1 25 Turbolasers
    10 Medium Laser Cannons
    10 Ion Cannons
    Hapan turbolasers recharge 1/3 as fast as standard turbolasers (1/3 damage). Also carries 6 Hetrinar assault bombers. Shields have one full layer of redundancy.
    Lancer - 150 20 1 300 30 900 1500 40 1300 0 20 Quad Laser Batteries Lasers gain +20% accuracy versus Fighter-class ships.
    Nebulon B Neb-B 100 10 2 450 60 900 1750 40 1860 2 12 Turbolaser Batteries
    12 Medium Laser Cannons
    -
    Rebel Assault Frigate RAF 125 25 2 500 50 1125 2000 40 3625 0 15 Medium Laser Cannons
    20 Quad Laser Cannons
    15 Turbolaser Batteries
    Rebel/NR refitting of an Old Republic dreadnaught
    MINOR CLASS VESSELS

    Name

    Desig.

    Speed

    Man.

    HD

    Arm.

    ADR

    Part.

    Ray

    SDR

    Weap.

    Squads

    Emplacements

    Notes

    Corellian Corvette CR90 125 45 2 300 30 900 1500 30 560 0 4 Turbolaser Cannons
    2 Double Turbolaser Cannons
    -
    Corellian Gunship - 200 35 1 500 50 1125 1750 30 1590 0 8 Double Turbolasers
    6 Quad Laser Batteries
    4 Freighter-grade Conc Missiles
    -
    Marauder Corvette - 100 15 2 300 30 1125 1750 30 800 1 8 Double Turbolasers Additional mounting points for 4 additional double turbos, with larger power generator.
    PATROL CLASS VESSELS

    Name

    Desig.

    Speed

    Man.

    HD

    Arm.

    ADR

    Part.

    Ray

    SDR

    Weap.

    Fighters

    Emplacements

    Notes

    Incom "Raptor" Transport Y-4 200 20 1 170 15 450 400 15 320 0 2 Fire-linked Medim Laser Cannons
    1 Double Medium Laser Cannon Turret
    1 Freighter-grade Conc. Missile
    Military version. Double laser counts as two medium laser cannons.
    Firespray - 225 75 1 75 15 150 300 20 70 0 2 Heavy Blaster Cannons -
    Lambda Shuttle (Seinar) - 200 25 1 150 20 450 340 20 270 0 3 Double Light Blaster Cannons
    2 Double Light Laser Cannons
    Civilian version of the Lambda
    Lambda Shuttle (Cygnus) - 200 25 1 150 20 450 340 20 550 0 10 Medium Laser Cannons Military version of the Lambda
    Mandal Motors Pursuer - 300 50 2 200 25 300 190 20 158 0 1 Twin Light Blaster Cannon
    1 Ion Cannon
    1 Proton Torpedo Launcher
    -
    Sentinel Landing Craft - 250 50 1 175 20 450 340 20 498 0 4 Medium Laser Cannons
    2 Freighter-grade Conc Missiles
    1 Ion Cannon
    2 Medium Blasters (repeating)
    -
    Skipray Blastboat GAT-12j 300 75 2 250 50 225 190 20 420 0 3 Ion Cannons
    1 Proton Torpedo
    2 Medium Laser Cannons
    1 Fighter-grade Conc. Missile
    Ion cannons are equivalent of minor-class ions.
    TRANSPORT CLASS VESSELS

    Name

    Desig.

    Speed

    Man.

    HD

    Arm.

    ADR

    Part.

    Ray

    SDR

    Weap.

    Squads

    Emplacements

    Notes

    Action VI Transport - 50 5 4 100 10 75 50 15 0 0 None -
    Coruscant Courier - 250 150 2 125 15 150 500 15 805 0 1 Pulse Cannon
    2 Medium Laser Cannons
    1 Heavy Laser Cannon
    4 Proton Torpedos
    2 Concussion Spheres
    -
    Delaya Courier - 350 110 2 100 10 75 50 15 330 0 1 High-Yield Proton Torpedo
    2 Double Light Laser Cannons
    Double lasers are mounted with emitters pointing directly opposite each other, as opposed to next to each other.
    Gallofree - 75 10 4 250 25 300 150 15 360 0 4 Twin Light Laser Cannons -
    Incom Y-4 - 125 15 2 100 10 450 400 15 0 0 None Civilian version
    Mobquet Medium Transport - 75 10 2 250 25 225 125 15 0 0 None -
    SoroSuub Personal Luxury Yacht 3000 PLY 3000 175 25 2 50 5 150 100 15 45 0 1 Light Laser Cannon -
    Ubrikkian Luxury Space Yacht - 75 50 2 50 5 150 100 15 0 0 None -
    Xiytiar Transport - 75 10 3 300 45 600 600 15 0 0 None -
    Corellian Freighter YT-1300 175 15 2 100 15 75 50 15 55 0 1 Medium Laser Cannon -
    Corellian Transport YT-2400 200 20 2 125 15 150 100 15 55 0 1 Medium Laser Cannon -
    Corellian Light Frieghter YV-666 125 50 2 150 15 225 125 15 55 0 1 Medium Laser Cannon -
    FIGHTER CLASS VESSELS

    Name

    Desig.

    Speed

    Man.

    HD

    Arm.

    ADR

    Part.

    Ray

    SDR

    Weap.

    Squads

    Emplacements

    Notes

    A-9 Vigilance A-9 400 100 0 50 5 0 0 10 120 0 2 Heavy Laser Cannons -
    A-Wing - 400 100 1 50 8 125 125 10 260 0 2 Medium Laser Cannons, 2 Fighter-grade Conc Missiles Lasers pivot to fire 60 degrees up or down of center
    B-Wing - 250 50 2 120 12 150 150 10 368 0 2 Light Blaster Cannons (auto-blasters), 3 Ion Cannons, 1 Medium Laser Cannon, 2 Proton Torpedos B-Wing gains +15% accuracy when using auto-blasters for targeting damage (they do no damage that round)
    B-Wing/E2 - 300 45 2 120 12 225 200 10 393 0 2 Light Blaster Cannons (auto-blasters), 2 Medium Laser Cannons, 3 Ion Cannons, 2 Proton Torpedos B-Wing/E2 gains +15% accuracy when using auto-blasters for targeting damage (they do no damage that round). Able to gain missile locks while making evasive maneuvers
    Cloak Shape - 200 50 0 120 12 0 0 10 240 0 2 Light Laser Cannons, 2 Fighter-grade Conc. Missiles -
    E-Wing - 375 120 1 175 20 150 175 10 235 0 3 Light Laser Cannons, 1 Proton Torpedo Lasers are underpowered due to synthetic Tibanna gas.
    Hapan Miy'til - 300 100 0 80 10 125 100 10 100 0 2 Ion Cannons, 1 Triple Blaster -
    Hornet Interceptor - 325 125 0 50 5 125 125 10 150 0 2 Turbo-charged Laser Cannons Lasers explode if used for two consecutive rounds.
    I-7 Howlrunner - 325 110 0 100 10 125 125 10 110 0 2 Medium Laser Cannons -
    Missle Boat - 250 25 0 100 10 150 150 10 355 0 1 Medium Laser Cannon, 4 Fighter-grade Conc Missiles SLAM system provides speed burst of +100, cannot use energy weapons that round.
    Scimitar Assualt Bomber - 300 75 0 175 15 75 120 10 1310 0 2 Medium Laser Cannons, 16 Fighter-grade Conc Missiles -
    Shadow Droid - 300 175 0 250 25 0 0 10 360 0 1 Repeating Blaster, 2 Laser Cannons, Conc Missle Launcher, Proton Torpedo Launcher, 1 Ion Cannon, 1 EMP The 2 Laser Cannons are turretted on the dorsal side
    TIE Fighter TIE/In 350 100 0 80 10 0 0 10 110 0 2 Medium Laser Cannons -
    TIE/ Advanced X-1 325 75 2 90 10 75 100 10 110 0 2 Medium Laser Cannons -
    TIE/ Bomber TIE/B 250 50 0 100 10 0 0 10 260 0 2 Medium Laser Cannons, 2 Fighter-grade Conc Missiles -
    TIE/ Defender - 425 150 1 50 8 120 150 10 475 0 4 Medium Laser Cannons, 2 Ion Cannons, 2 Warhead Launchers Warhead launches can fire either proton torpedos or fighter-grade conc missiles
    TIE/ Droid TIE/D 350 110 0 100 10 0 0 10 110 0 2 Medium Laser Cannons Droid piloted, requires presence of control ship.
    TIE/ Interceptor TIE/Int 375 125 0 80 10 0 0 10 220 0 4 Medium Laser Cannons -
    X-Wing T-65 300 75 1 120 12 120 150 10 440 0 4 Heavy Laser Cannons, 2 Proton Torpedos -
    Y-Wing BTL-S3 250 50 1 200 20 150 175 10 338 0 2 Medium Laser Cannons, 2 Proton Torpedoes, 1 Ion Cannon -
    Z-95 Headhunter - 225 50 0 100 10 75 100 10 240 0 2 Light Laser Cannons, 2 Fighter-grade Conc Missiles -

    Name

    Desig.

    Speed

    Man.

    HD

    Arm.

    ADR

    Part.

    Ray

    SDR

    Weap.

    Squads

    Emplacements

    Notes

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