
SHIPS DATABASE
-
(Updated 1/30/02)
Command Class | Cruiser Class | Frigate Class | Minor Class | Patrol Class | Transport Class | Fighter Class
COMMAND CLASS VESSELS Name
Desig.
Speed
Man.
HD
Arm.
ADR
Part.
Ray
SDR
Weap.
Squads
Emplacements
Notes
Super Star Destroyer
SSD
125
10
1
1250
75
13125
12500
60
108750
12
250 Heavy Turbolaser Batteries
250 Turbolasers
250 Ion Cannons
250 Cap-grade Conc. Missiles�
CRUISER CLASS VESSELS Name
Desig.
Speed
Man.
HD
Arm.
ADR
Part.
Ray
SDR
Weap.
Squads
Emplacements
Notes
Hapan Battle Dragon
-
100
15
1
650
65
1500
2000
50
4270
3
40 Turbolaser Cannons
40 Ion Cannons
2 Triple Ion Cannons
10 Proton Torpedos
4 Pulse Mass Generator TubesCarries 16 pulse mass mines. All weaponry may be directed at a single target. Hapan turbolasers recharge 1/3 as fast as standard turbolasers (1/3 damage).
Dreadnaught
-
75
15
2
500
50
1500
2000
50
4200
1
10 Turbolaser Cannons
20 Quad Turbolasers
10 Turbolaser Batteries�
Imperial Star Destroyer I
ISDI
150
25
1
700
70
3000
5000
50
11700
6
60 Heavy Turbolaser Batteries
60 Ion Cannons-
Imperial Star Destroyer II
ISDII
175
30
1
850
75
3000
5000
50
14650
6
50 Heavy Turbolaser Batteries
50 Heavy Turbolasers
20 Ion Cannons-
Interdictor
418
125
30
1
550
55
2400
4000
50
1200
2
20 Heavy Laser Cannons
Includes 4 GWPs
Mon Calamari MC80 Star Cruiser
MC80
150
25
1
600
60
1800
2500
50
5700
3
48 Turbolaser Batteries
20 Ion CannonsShields have two full layers of redundancy
Mon Calamari MC80b Star Cruiser
MC80b
150
25
1
650
65
2100
3000
50
5700
4
48 Turbolaser Batteries
20 Ion CannonsShields have two full layers of redundancy
Mon Calamari MC90 Star Cruiser
MC90
175
35
1
650
65
2250
3250
50
9750
6
75 Turbolaser Batteries
30 Ion Cannons
6 Warhead LaunchersShields have two full layers of redundancy
Victory Star Destroyer I
VSDI
75
15
1
550
55
2400
4000
50
17150
2
10 Quad Turbolasers
40 Double Turbolasers
80 Cap-grade Conc MissilesCapable of entering an atmosphere
Victory Star Destroyer II
VSDII
100
15
1
575
55
2700
4500
50
4450
2
20 Turbolaser Batteries
20 Double Turbolasers
10 Ion CannonsCapable of entering an atmosphere
FRIGATE CLASS VESSELS Name
Desig.
Speed
Man.
HD
Arm.
ADR
Part.
Ray
SDR
Weap.
Squads
Emplacements
Notes
Colony Ship - 125 10 1 250 25 450 150 40 0 0 None Capable of atmospheric entry. Must spend 50 PP for every world wished to be colonized once ship built (including initial world). Carrack - 300 25 1 400 40 1125 1750 40 2150 0 10 Heavy Turbolasers
20 Ion CannonsIon cannons may be replaced by laser cannons at construction, no change in price. Has external racks for four TIE fighters (any variant). Hapes Nova - 175 20 1 550 55 1350 2250 40 1750 2 25 Turbolasers
10 Medium Laser Cannons
10 Ion CannonsHapan turbolasers recharge 1/3 as fast as standard turbolasers (1/3 damage). Also carries 6 Hetrinar assault bombers. Hapes Nova II - 175 20 1 550 55 1350 2250 40 1750 1 25 Turbolasers
10 Medium Laser Cannons
10 Ion CannonsHapan turbolasers recharge 1/3 as fast as standard turbolasers (1/3 damage). Also carries 6 Hetrinar assault bombers. Shields have one full layer of redundancy. Lancer - 150 20 1 300 30 900 1500 40 1300 0 20 Quad Laser Batteries Lasers gain +20% accuracy versus Fighter-class ships. Nebulon B Neb-B 100 10 2 450 60 900 1750 40 1860 2 12 Turbolaser Batteries
12 Medium Laser Cannons- Rebel Assault Frigate RAF 125 25 2 500 50 1125 2000 40 3625 0 15 Medium Laser Cannons
20 Quad Laser Cannons
15 Turbolaser BatteriesRebel/NR refitting of an Old Republic dreadnaught MINOR CLASS VESSELS Name
Desig.
Speed
Man.
HD
Arm.
ADR
Part.
Ray
SDR
Weap.
Squads
Emplacements
Notes
Corellian Corvette CR90 125 45 2 300 30 900 1500 30 560 0 4 Turbolaser Cannons
2 Double Turbolaser Cannons- Corellian Gunship - 200 35 1 500 50 1125 1750 30 1590 0 8 Double Turbolasers
6 Quad Laser Batteries
4 Freighter-grade Conc Missiles- Marauder Corvette - 100 15 2 300 30 1125 1750 30 800 1 8 Double Turbolasers Additional mounting points for 4 additional double turbos, with larger power generator. PATROL CLASS VESSELS Name
Desig.
Speed
Man.
HD
Arm.
ADR
Part.
Ray
SDR
Weap.
Fighters
Emplacements
Notes
Incom "Raptor" Transport Y-4 200 20 1 170 15 450 400 15 320 0 2 Fire-linked Medim Laser Cannons
1 Double Medium Laser Cannon Turret
1 Freighter-grade Conc. MissileMilitary version. Double laser counts as two medium laser cannons. Firespray - 225 75 1 75 15 150 300 20 70 0 2 Heavy Blaster Cannons - Lambda Shuttle (Seinar) - 200 25 1 150 20 450 340 20 270 0 3 Double Light Blaster Cannons
2 Double Light Laser CannonsCivilian version of the Lambda Lambda Shuttle (Cygnus) - 200 25 1 150 20 450 340 20 550 0 10 Medium Laser Cannons Military version of the Lambda Mandal Motors Pursuer - 300 50 2 200 25 300 190 20 158 0 1 Twin Light Blaster Cannon
1 Ion Cannon
1 Proton Torpedo Launcher- Sentinel Landing Craft - 250 50 1 175 20 450 340 20 498 0 4 Medium Laser Cannons
2 Freighter-grade Conc Missiles
1 Ion Cannon
2 Medium Blasters (repeating)- Skipray Blastboat GAT-12j 300 75 2 250 50 225 190 20 420 0 3 Ion Cannons
1 Proton Torpedo
2 Medium Laser Cannons
1 Fighter-grade Conc. MissileIon cannons are equivalent of minor-class ions. TRANSPORT CLASS VESSELS Name
Desig.
Speed
Man.
HD
Arm.
ADR
Part.
Ray
SDR
Weap.
Squads
Emplacements
Notes
Action VI Transport - 50 5 4 100 10 75 50 15 0 0 None - Coruscant Courier - 250 150 2 125 15 150 500 15 805 0 1 Pulse Cannon
2 Medium Laser Cannons
1 Heavy Laser Cannon
4 Proton Torpedos
2 Concussion Spheres- Delaya Courier - 350 110 2 100 10 75 50 15 330 0 1 High-Yield Proton Torpedo
2 Double Light Laser CannonsDouble lasers are mounted with emitters pointing directly opposite each other, as opposed to next to each other. Gallofree - 75 10 4 250 25 300 150 15 360 0 4 Twin Light Laser Cannons - Incom Y-4 - 125 15 2 100 10 450 400 15 0 0 None Civilian version Mobquet Medium Transport - 75 10 2 250 25 225 125 15 0 0 None - SoroSuub Personal Luxury Yacht 3000 PLY 3000 175 25 2 50 5 150 100 15 45 0 1 Light Laser Cannon - Ubrikkian Luxury Space Yacht - 75 50 2 50 5 150 100 15 0 0 None - Xiytiar Transport - 75 10 3 300 45 600 600 15 0 0 None - Corellian Freighter YT-1300 175 15 2 100 15 75 50 15 55 0 1 Medium Laser Cannon - Corellian Transport YT-2400 200 20 2 125 15 150 100 15 55 0 1 Medium Laser Cannon - Corellian Light Frieghter YV-666 125 50 2 150 15 225 125 15 55 0 1 Medium Laser Cannon - FIGHTER CLASS VESSELS Name
Desig.
Speed
Man.
HD
Arm.
ADR
Part.
Ray
SDR
Weap.
Squads
Emplacements
Notes
A-9 Vigilance A-9 400 100 0 50 5 0 0 10 120 0 2 Heavy Laser Cannons - A-Wing - 400 100 1 50 8 125 125 10 260 0 2 Medium Laser Cannons, 2 Fighter-grade Conc Missiles Lasers pivot to fire 60 degrees up or down of center B-Wing - 250 50 2 120 12 150 150 10 368 0 2 Light Blaster Cannons (auto-blasters), 3 Ion Cannons, 1 Medium Laser Cannon, 2 Proton Torpedos B-Wing gains +15% accuracy when using auto-blasters for targeting damage (they do no damage that round) B-Wing/E2 - 300 45 2 120 12 225 200 10 393 0 2 Light Blaster Cannons (auto-blasters), 2 Medium Laser Cannons, 3 Ion Cannons, 2 Proton Torpedos B-Wing/E2 gains +15% accuracy when using auto-blasters for targeting damage (they do no damage that round). Able to gain missile locks while making evasive maneuvers Cloak Shape - 200 50 0 120 12 0 0 10 240 0 2 Light Laser Cannons, 2 Fighter-grade Conc. Missiles - E-Wing - 375 120 1 175 20 150 175 10 235 0 3 Light Laser Cannons, 1 Proton Torpedo Lasers are underpowered due to synthetic Tibanna gas. Hapan Miy'til - 300 100 0 80 10 125 100 10 100 0 2 Ion Cannons, 1 Triple Blaster - Hornet Interceptor - 325 125 0 50 5 125 125 10 150 0 2 Turbo-charged Laser Cannons Lasers explode if used for two consecutive rounds. I-7 Howlrunner - 325 110 0 100 10 125 125 10 110 0 2 Medium Laser Cannons - Missle Boat - 250 25 0 100 10 150 150 10 355 0 1 Medium Laser Cannon, 4 Fighter-grade Conc Missiles SLAM system provides speed burst of +100, cannot use energy weapons that round. Scimitar Assualt Bomber - 300 75 0 175 15 75 120 10 1310 0 2 Medium Laser Cannons, 16 Fighter-grade Conc Missiles - Shadow Droid - 300 175 0 250 25 0 0 10 360 0 1 Repeating Blaster, 2 Laser Cannons, Conc Missle Launcher, Proton Torpedo Launcher, 1 Ion Cannon, 1 EMP The 2 Laser Cannons are turretted on the dorsal side TIE Fighter TIE/In 350 100 0 80 10 0 0 10 110 0 2 Medium Laser Cannons - TIE/ Advanced X-1 325 75 2 90 10 75 100 10 110 0 2 Medium Laser Cannons - TIE/ Bomber TIE/B 250 50 0 100 10 0 0 10 260 0 2 Medium Laser Cannons, 2 Fighter-grade Conc Missiles - TIE/ Defender - 425 150 1 50 8 120 150 10 475 0 4 Medium Laser Cannons, 2 Ion Cannons, 2 Warhead Launchers Warhead launches can fire either proton torpedos or fighter-grade conc missiles TIE/ Droid TIE/D 350 110 0 100 10 0 0 10 110 0 2 Medium Laser Cannons Droid piloted, requires presence of control ship. TIE/ Interceptor TIE/Int 375 125 0 80 10 0 0 10 220 0 4 Medium Laser Cannons - X-Wing T-65 300 75 1 120 12 120 150 10 440 0 4 Heavy Laser Cannons, 2 Proton Torpedos - Y-Wing BTL-S3 250 50 1 200 20 150 175 10 338 0 2 Medium Laser Cannons, 2 Proton Torpedoes, 1 Ion Cannon - Z-95 Headhunter - 225 50 0 100 10 75 100 10 240 0 2 Light Laser Cannons, 2 Fighter-grade Conc Missiles - Name
Desig.
Speed
Man.
HD
Arm.
ADR
Part.
Ray
SDR
Weap.
Squads
Emplacements
Notes
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